Tuesday, 28 October 2014

Dystopian Wars overview

"It is the 1870′s, and war rages between the world’s great powers on a scale never before seen!
At sea, mighty Battle Groups clash; lines of giant smoke-belching Dreadnoughts and Battleships hammer one another in mortal combat, supported by flotillas of smaller craft. Between the thunderous engagements of massed war fleets are dozens, if not hundreds, of lesser skirmishes. From the war lashed North Sea to the most remote of backwater trade routes, roving packs of cruisers, Destroyers and Submarines hunt down the merchant shipping of the enemy."

Those are the words off of the Dystopian Wars website 

Dystopian Wars is a predominantly a naval battle game though it is also land and air set in a steampunk world where world war has broken out at an earlier time. it takes some wide historical facts and mashes it well into the games back story.

The game feature seven major forces and a number of secondary nations allied with the major forces.

the game uses d6 where all rolls are made and 4+ is a success and a 6 is two succeses and can be rolled again for potentially more. there is a newer version of the rules which i have not played but the standard system works as mentioned.

movement is in inches based off the movement value (MV)  and most ships unless at a full stop have to move 2 inches in a straight line before turning which depending on your vessel size uses multiple turning templates. 

Ship weapons have differing strength and arcs of fire and works off a primary set of guns and secondary weapons like rockets or torpedoes. also the ships have the ability to shoot at planes and other flying vehicles with anti air (AA) and to combat subs and torpedoes with concussion charges (CC)

Damage is done if the number of succeses on an attack matches or exceeds the damage rating (DR) of a ship or if it exceeds the critical rating (CR) then critical damage is sustained which means a minimum of 2 damage and a secondary effect. ships can sustain an amount of damage equal to their hull points (HP)

Boarding ships can be done using the Assault points (AP) on your ships versus another ship but they have a chance of weakening the attack with anti air.

there are many rules regarding flyers in addition to this which adds an interesting dynamic and there are rules included for land battles too 

For large scale land battles Armoured Clash is the companies specific game around that in the same universe.

The Core Nations and their fleets taken from the Spartan Games page for more info visit the link above.

Empire of the Blazing Sun

“We did not want war, but it has found us nonetheless. Honour demands that this matter be settled…permanently”
- General Oni, commander of Sword Army Third Division, to his subordinates prior to the razing of Singapore, 1868
The rise of the Empire of the Blazing Sun took the other major powers totally by surprise. In less than a century it has developed from an insular, almost medieval society into a major world power, with aspirations of imperial rule from the Yellow Sea to the Malay Peninsula, and further still, far across the Pacific Ocean. Starting from scratch in terms of an industrial and technological revolution has proven to be a boon to the Japanese, for they have been able to avoid many of the pitfalls and dead ends that other nations made before them, and have benefitted from observing and duplicating the best of foreign technologies.

Federated States of America

“Best damned country in the world right here, yes sir. An’ the rest of the world’s gonna learn that fast!”
- Senator James G. McCloskey of Mississippi, to a consortium of leading businessmen, Washington D.C 1867
The FSA has come a long way since its founders and their ramshackle but fiercely resolute armies forced the British Empire to relinquish its rule over their small collection of colonies on the eastern coast of North America. In its brief life, the country now known as the Federated States of America has witnessed all manner of events that normally take other countries centuries to experience. From a union of colonies it has become an empire; it has been invaded and has waged wars of conquest. It has seen political and moral arguments by the score. Most recently, it has been near-torn apart by a terrible civil war, but rose phoenix-like, to take its place at the table of the world’s great powers. Relatively isolated from the troubles of the wider world by great oceans and continental wilderness, the FSA is only now beginning to play an active role in international affairs. But such is its size, population and sheer vigorous energy that it’s awakening will shake the established pillars of the world. For, as President Adams said when he addressed Congress after the second New Federalist election victory in 1868, there is one simple truth that the other powers will quickly learn – “the FSA is here to stay”.

Kingdom of Britannia

“We are Her Britannic Majesty’s representatives, sir, and hence we can go anywhere, with anything, at any time we damn well please.”
- Admiral Sir William Wynn-Shawcross, RN, to an obdurate Spanish commodore, Cadiz, 1866
If any single nation can be said to have ushered in the modern age, then the Kingdom of Britannia is surely it. It was here, in the mid-seventeenth century that the first modern industrialisation began; spurred on, as with so many other advances, by the throes of a war. It was here, also, that ships were first built of iron, that the steam engine was first perfected; that the railway was pioneered. Almost every technological advance that the world now takes for granted has its root somewhere in Britannia’s recent history.

Prussian Empire

“We are the heart of Europe, and as any good physician will tell you, heart muscles are very hard to crush or burn, and immensely powerful.”
- Sire Ludwig Sigismund, Commander of the Land Fleet, lecturing to the General Staff
Since the turn of the century, the mighty Prussian Empire has been the dominant military and economic power of Central and Western Europe. Constructed over the course of the course of the Eighteenth century with a combination of patience, diplomacy and when necessary, calculated aggression, Prussia rose from a minor kingdom within a confederation of petty states to the major force it is now. The empire leads the world in engineering and scientific research, and its industrial might is a match for even its greatest rivals.

Covenant of Antarctica

“This is it, Maximilian. The world has abused our gifts for long enough. Now they must pay the price…”
- Lord Sturgeon to War Master Schneider, Archimedes Grange, Wells Chasm, Antarctica, 1870
The enigmatic Covenant of Antarctica is the world’s youngest and most unorthodox nation. Officially established in 1857 by its founder, the eccentric Britannian scientist-aristocrat Lord Barnabas Draynes Sturgeon, the Covenant has caused seismic shifts in global politics and scientific advancement in the few short years of its existence. The source of the Covenant’s influence is the mysterious Wells Chasm, a cluster of huge crevasses in the Antarctican icecap discovered by Sturgeon and his original multi-national expedition back in 1845. Within the chasm, named after the pilot of the scouting aeroplane from which Sturgeon had first seen the weirdly glowing anomaly, was something the majority of scientists thought was just a myth; a vast treasure house of extraordinary artefacts and knowledge known simply as ‘The Vault’.

Russian Coalition

“It is said that no one man can command the world, Dimitri, but I say nothing is impossible…”
- Tsar Vladimir I Nikolaievich to the Grand Prince of Kiev, St Petersburg, 1866
The Russian Coalition is without doubt one of the greatest powers on earth. Its ruler, Tsar Vladimir I Nikolaievich Rurik-Novy, commands the people, wealth and resources of over a sixth of the world’s entire landmass. And yet, still it is not enough for him. Long regarded as insular, backwards and obsessed with mysticism, the Coalition under Vladimir’s rule has burst onto the world stage in spectacular fashion. Every one of the Coalition’s neighbours have been affected by its new spirit of expansionism, and while the Tsar’s ambitions are a long way from being fulfilled, many believe that ultimately the motion of this global juggernaut can at best only be delayed rather than stopped outright.

Republique of France

“Liberty, Equality, Fraternity…and resurgence.”
- Louis-Napoleon, on being asked what his election as President would mean for France, 1868
The Republique of France is a nation scarred and debilitated by its experiences over the past seventy years. It has seen war and revolution, monarchy and republic. It has held an empire and has been fought over as a prize. At the height of its power under the legendary Napoleon Bonaparte, it sought to challenge the great Prussian Empire for dominance of Europe, and at its nadir it found itself unable to even defend its own borders, and suffered the ignominy of having some of its richest provinces laid waste during battles between the foreign powers that sought to govern its very destiny.

If you have any questions please ask but this is a great little game with a really cheap start up but lots of depth.



Friday, 24 October 2014

Slacking and other things

So my 30 day challenge shifted to my demons as Ultramarines are a bit boring

I have an amazing Demon Prince model and a second GW Demon Prince to add to my Nurgle army along with a Plague Hulk and a Drone to finish.

So the goal is to have them done by beginning of November and so far its not going great as all i have done is built the Demon Prince

If i am honest i got distracted by an Imperial knight which i may now have to Nurgle up now.

Other than 40K i have prepped my Lilith Crew for painting so that will be fun. I have also found my 101st Airborne along with my Sherman for Bolt action so can finishing working on them and get a game in

I also realised i have let Warzone slack a little and need to do plenty of work on my Cyber and Mishima and get some games in as it is awsome. 

Remember if you want to know anything about Warzone please drop me a message as i would be happy to
fill you in on the coolness of the game.


Sunday, 12 October 2014

30 Day challenge.

So whilst I looked at a few new factions for the 30 day challenge a friend has passed on his ultramarines army so whilst I will partake in my 30 days I need to tidy them up a bit which will be some work.

I have also received my chaos demons back which also need a bit of work

So first things first I need to break down exactly what is in the Ultramarines. split it into workable pieces and then decide what to add for the challenge

Razorback & Dreadnought

whirlwind and Rhino



Tactical squad 1

Tactical Squad 2, Scout Squad and devastators

Remainder of the Tactical squad 2 and the devastators plus assault squad 1

3 terminator squads 1 assault and 2 shooty

Tactical squad 3 and assault squad 2

on top of that Forge world announced book 5 is called Tempest and is the first in the Calth series so maybe look at the boys in blue to be heresy legal as well.

also finished painting my chaos warriors for the fantasy army and started building the knights.

So lots on the go just need to decide what to bulk out my Ultramarines with and I feel it needs vehicles and maybe centurions.


Saturday, 4 October 2014

1000pt 30 day painting challenge

I saw this video today by Jay all about his 30 day challenge to paint 1000 points.

After I saw this I thought it would be fun to do so I had a look at what armies I would like to paint 1000 points of and came up with 6 armies.

1. Chaos Space Marines - I have a demon army already so these would sit nicely as allies it would be all plague marines and Nurgle themed because I love Nurgle.

2. Dark Angels - I have always liked the Dark Angels but the fluff is not as good as it was so I would make a Deathwing force based off the old native American theme.

3. Grey Knights - I already have a batch of Grey Knights so this was the one that makes most sense as I have unpainted models but when has that ever stopped us hobby addicts.

4. Militarum Tempestus - Guard are awesome but I will never paint a full force of guard platoons in 30 days so I would focus on the veteran guard with armour to support.

5. Necrons - I have a sizeable Necron force already painted so the force would expand that army which is the only reason Necrons are on the list.

6. Tyranids - possibly the most expensive force on the list as its a hive tyrant, hive guard and Tyranid warriors and will be a shooty army.

Ideally I would like to play someone when I am done so if anyone has thoughts about the army choice or would like to participate and play me at the end of the period that would be cool.

I will make a decision in regard to the force in the next few days and I will post the result here